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Magic (general information)

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This article shows general information about magic. For other articles related to it, see the category Magic.


Magic is the divine gift that the gods have given to humanity, and not only. It is a form of pure energy that requires special abilities in order to be controlled properly. Magic can take many forms, and is of various types, depending on the god which gave it to his servants.



Contents

Mana

Mana is the essential intellectual and spiritual capacity needed to cast any form of magic. Mana can be regenerated using various methods, from plants, to potions. It also it possible for advanced magicians to restore their lost mana through intense concentration.

This capacity can be enlarged by the magician using many methods that vary from special potion to praying to the god they serve for spiritual enlightenment. It also is possible to learn to improve your mana capacity with the help of a mentor, guiding you towards your enlightenment.

Various items such as magic staffs can also be used to enlarge one's mana capacity, in an artificial way. However, these kind of objects only have this effect when used, and any advantage they give is lost once the object is not being used anymore.


Forms of magic

Ancient magic

Main article: Ancient magic.

It is the first form of magic to ever be used by people. Unlike Rune magic, it did not require objects in order to store the characteristics of a spell. Instead it required a lot more psychical power than rune magic, in order to be performed , and the characteristics of a spell would be memorized by the user.

In time this form of magic was replaced with rune magic, the later having several advantages over this type of magic. The most important of them being the lesser psychical power that is needed from the user in order to perform the desired spell.


Rune magic

Main article: Rune magic.

Rune magic was developed as an alternative to Ancient magic, and in time it replaced it entirely. This type of magic is based on runes, stones being able to hold characteristics of a spell, that would be used my the magician.

Unlike ancient magic, rune magic requires less spiritual power. However, certain spells cannot be cast by all magicians, and require more advanced knowledge in this form of magic.

The knowledge needed to use runes is grouped in six different magical Circles. This knowledge is reserved to magicians only, and no one else is allowed to study this knowledge. An exception from this rule, are the Paladins' runes, which do not require knowledge of any of the magic Circles.


Teleportation magic

Teleportation magic can be achieved through two different methods.

  • The first one, similar to rune magic, is the use of teleportation stones; that just like runes, are objects storing the characteristics of a spell, in this case that teleportates the magician from one point to another. Teleportation runes, or stones do not need any knowledge in terms of magic, and do not consume any of the magician's mana.
    Teleportation magic is not included, nor is a part of rune magic, for this type of magic remained even after Xardas destroyed rune magic.
  • Another method of using teleportation magic is through teleportation portals, similar to those found by the hero, and the Water Mages in Jharkendar, that in order to be activated would need a powerful source of energy, such as the Focus Stones.


Druid stones

Druid magic is exclusively concentrated on transformation magic, that allow the magician to change his form into a certain animal. This type of magic is based on Druid Stones. Similar to runes, these are magical stones, each giving the ability to transform into a certain animal.
Druid magic is not included, nor is a part of rune magic, for this type of magic remained even after Xardas destroyed rune magic.

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