Halls of Irdorath
From World of Gothic
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The Halls of Irdorath were one of the four ancient Beliar temples constructed by his followers in ancient times. When two other were destroyed by members of the Order of Innos, the isle of Irdorath simply disappeared, and couldn't be located, unless one knew it's exact coordinates.
The island that housed the temple was little more than a naked, stony island with reefs surrounding it. The main feature of the island were it's caverns, where the Temple was located.
The Halls of Irdorath
Constructed in ancient times, the Halls were carved out from the rock of the island and located deep within it's caves. The approach to the temple was secured by two caverns inhabited by a Cave Troll and Orc Warriors as well as a secret passage, concealing the entryway to the further cave complex and a bridge over a deep gorge that when elevated, forebode anyone from entering the Temple.
However, when one was allowed to pass through, he saw the monumental building, a dark, foreboding facade with four robed figures with two-handers in niches flanking the small archway leading into the depths of the temple. Four columns in front also contributed to the menacing appearance of the building.
The first section of the Temple was simple and straightforward - to the right from the entrance were the sleeping quarters of the Necromancer's apprentice, together with the Embarla Firgasto recipe and the hallway beyond was protected by Shadowlord Archol, one of the most powerful inhabitants of the island, a former warrior of Innos.
Beyond his room and a winding hallway, the gate to the main temple hall was placed and protected by the keymaster of Irdorath, Shadow Warriors and undead Orcs. If one was able to activate all switches and open the seal, he was admitted entrance to the Temple itself.
The entrance was a simple archway flanked by four armor-clad statues and pillars, while the temple itself was a giant hall supported by columns and connecting to four rooms, whose walls are covered in ancient scripture, carved in by generations of Beliar's disciples, chronicling and amassing the knowledge they gained through experiments and torture of humans.
Nobody knows what dark knowledge these scriptures contain, and it may be fair to assume, that we should be glad we don't know.
The main temple hall ended in a gate, that could've only been open with the Eye of Power and asking Beliar to permit entry to it.
Beyond it, the lair of Beliar's avatar lied, which was inhabited by the Undead Dragon, the being Beliar chose as the successor to the Sleeper and awoke him after centuries of sleep. He was to be the leader of the final invasion against mainland Myrtana alongside Raven, which was to be the final victory of the forces of darkness.
| Vengard, Faring, Gotha, Montera, Trelis, Geldern, Silden, Sendar, Ardea, Cape Dun, Reddock, Okara, Nemora | |
| Ishtar, Bakaresh, Mora Sul, Ben Erai, Ben Sala, Lago, Braga | |
| Fire Clan, Wolf Clan, Hammer Clan, Monastery | |
| Other
| Khorinis, Valley of Mines, Southern Isles, Irdorath, Jharkendar, Unknown Lands |















