From World of Gothic

Cape Dun, a village that was the center of hunting activity of the coastal region of
Myrtana. Hunters formed to core of the city's economy, in addition to lumberjacks and provided merchants with raw wood and animal trophies, which would later be processed in workshops of
Vengard and neighboring cities. There are also some secret, mostly unexplored cave system under cape dun, where many monster can find himself a home even some
Dragons have made there home in the caves there. - after all, they are close to the city (or village...), which provides them with fresh food (and for goblins, many items to loot.) Yet now, at the time of Gothic 3, it is conquered by the
orcs, and the
orc mercenary's. There is also a small arena for the entertainment of the local people, and as a coastal village, a lighthouse. The area around the city is perfect for the growing of healing plants - beginner alchemists should examine the area carefully.
If you are on the rebel's side, you could free it from the orcs with the help of a powerful paladin, Wenzel. However, you will need the help from the rebel underground. You have to be prepared to retake Cape Dun. Remember - kill the boss.